From the course: Game Design Foundations: 3 Pitch, Propose, and Practice

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Your target audience

Your target audience

From the course: Game Design Foundations: 3 Pitch, Propose, and Practice

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Your target audience

- [Instructor] Who's the audience for your game design doc? Many new designers write documents as if they're being written for gamers instead of a programmer, who's tired, annoyed, and up at three o'clock in the morning coding your combat system. The latter is your audience. Statements like, cannons allow you to blast your enemies to pieces, should not be in design documents. Save that for marketing. Try something like this instead. Each cannon has four shots before it must be reloaded. Cannons are automatically reloaded, provided there is ammo available and a pirate available to reload it. If no ammo is available, and so on. Notice the precision there. Four shots, not some or a few. If it is precise and actionable, you can code it. In essence, a design doc is a recipe for a game. You can't make a cake with quote, some flour, end quote. One of the key jobs of a game designer is to anticipate issues for the programmer and leave no ambiguity. So, for instance, let's say you provide what…

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