From the course: Grasshopper: Tips, Tricks, and Techniques

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Buildable 3D paneling

Buildable 3D paneling

- In the past few videos, we've been looking at the basics of the paneling tools, and unpacking their capabilities. And discussing how, at their core, the paneling tools are really NURB sampling. We're taking a surface, and sampling along it's domain, to use that complex geometry, to drive subsequent geometric objects. So, for example, we looked at how we can take a single node, in a space frame structure, and map it (or morph it) into the cells... Generated by paneling tools across the surface. In addition, we broke out the... Actual functionality... What's happening under the hood of the paneling tools. So, we look at how we're creating these ranges of numbers, building points, sampling a surface, and then grouping the points from that sampling, into clusters of 4, and that creates those cells, those reference cells, that we're using to morph the geometry. In this video, we're going to look at how we can…

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