From the course: Migrating from Flash to Toon Boom Harmony
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Creating a body comp - Harmony Tutorial
From the course: Migrating from Flash to Toon Boom Harmony
Creating a body comp
- What I'm going to do now is a speed exercise in how to take a very quick reference sketch and turn it into the line art. It's the first step in making a body rig. I've rearranged the areas so if you don't know how to do this, you can refer back to the earlier chapter that covers how to modify the workspace but you can grab them by the tabs and then you can reposition them where you need and that's what I've done. I've just gone in and I hid the parameters panel so I've freed up a little more room here and that allows me to have as much room available for here. I've got the two properties, library and color here. I don't really need the library panel let's get rid of that. So we're in tools, color and that's it. The color palette that I'm using is the palette bright from a previous chapter and it'll be in your exercise files for this also. So, let's get going. I'm going to padlock the bottom layer first, the reference layer, it turns to red. Here we have a light table so let's click…
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Contents
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Motion tweening (using keyframes)4m 30s
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Guide layers1m 33s
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Easing in and out3m 20s
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Adding nested drawings5m 39s
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Navigating through the timeline2m 9s
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Shape tweening8m 54s
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Advanced shape tweening12m 26s
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Creating a body comp7m 51s
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Creating a head and mouth comp13m 13s
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Bones IK rig5m 18s
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Fixing layer issues with z-depth6m 28s
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Hand comp6m 53s
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Eye blink7m 14s
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Masking in Toon Boom Harmony Premium9m 13s
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Masking in Toon Boom Harmony Essentials3m 12s
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Completing the IK rig12m 28s
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Copying and pasting frames, exposures, and drawings4m 9s
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Duplicating characters and layers6m 7s
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Symbols4m 12s
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Opening an external library9m 39s
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Effects8m 34s
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Labels2m 21s
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Camera moves7m 38s
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