From the course: Migrating from Flash to Toon Boom Harmony
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Guide layers - Harmony Tutorial
From the course: Migrating from Flash to Toon Boom Harmony
Guide layers
- If I was in Flash now, I would probably be using classic tweening and applying the correct arcs with a guide path. The beauty of Harmony is that it has a much nicer system, I think, and it ties the paths into the layer itself, so let's see how. First of all, we have to correct this funky business here, so let's go back into the transform tool so we can select these different points, that's the easiest way to select the points. They turn purple when you click on them. And the tension control, if we change that from one, it goes from one to minus one, so let's try minus one, see what that looks like. You can get these kind of arcs as well and you can do fractions like 0.1 and so forth, so one gets you a good chunk of the way there. Let's click on this one and tension: one. Now, obviously, there's going to be a lot of times when this is not sufficient or it's a little too mechanical, so, at that point, you might want to insert more control over these arcs, so let's click on that line…
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Contents
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Motion tweening (using keyframes)4m 30s
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Guide layers1m 33s
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Easing in and out3m 20s
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Adding nested drawings5m 39s
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Navigating through the timeline2m 9s
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Shape tweening8m 54s
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Advanced shape tweening12m 26s
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Creating a body comp7m 51s
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Creating a head and mouth comp13m 13s
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Bones IK rig5m 18s
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Fixing layer issues with z-depth6m 28s
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Hand comp6m 53s
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Eye blink7m 14s
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Masking in Toon Boom Harmony Premium9m 13s
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Masking in Toon Boom Harmony Essentials3m 12s
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Completing the IK rig12m 28s
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Copying and pasting frames, exposures, and drawings4m 9s
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Duplicating characters and layers6m 7s
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Symbols4m 12s
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Opening an external library9m 39s
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Effects8m 34s
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Labels2m 21s
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Camera moves7m 38s
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