From the course: Gamification of Learning
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Failure and replayability
The do-over in board games or card games and the replay button in video games is an important element that is often overlooked in learning situations. In gamification in games, try again is not a bad thing. In many educational and learning situations, it's framed as a bad thing. The replay button or do-over gives the player permission to fail. And in games, failure is an option and as a good one. Allowing a player to fail with minimal consequences, encourages exploration, curiosity and discovery based learning. Knowing that you can always restart the game provides a sense of freedom. And players take advantage of that freedom, by placing their character into danger to see what will happen. By using a tactic like running out into the open to learn where the enemies are hiding or even spending too much on one resource and not enough on another to determine the consequences. Games provide the opportunity to explore a set of rules. To test hypotheses and to remember which approaches were…
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Contents
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Goals, rules, and objectives4m 28s
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Conflict, competition, and cooperation3m 53s
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Types of feedback4m 2s
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Rewards and achievements3m 51s
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Points, badges, and leaderboards4m 11s
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Levels4m 27s
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Storytelling3m 17s
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Failure and replayability4m 19s
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Scoring2m 46s
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