From the course: Gamification of Learning

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Thinking like a game designer: Part two

Thinking like a game designer: Part two

From the course: Gamification of Learning

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Thinking like a game designer: Part two

When it comes to making your instruction more game-like and exciting, here are even more ideas of how you can gamify your instruction by thinking like a game designer. Show visible signs of progress. Games let you see how you're doing. When playing Pac Man, you know how far along you are by observing how many dots are left on your screen. Throughout the module, give learners visible signs of moving through the content. Provide clear evidence that progress has been made. Don't leave progress reports until the end. Include them often within the instruction. Games provide progress bars, levels and coins to collect, all items indicating the player's closer to the end goal. You can even have a non-player character appear and provide a status report to the learner. Integrate emotion into the learning. Somehow, in recent years, we've managed to divorce instructional content from emotional context. We create sterilized bulleted lists of dos and don'ts. We assume people make decisions about…

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