From the course: Houdini 15.5: Dynamics and Simulation
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Add base into simulation - Houdini Tutorial
From the course: Houdini 15.5: Dynamics and Simulation
Add base into simulation
- [Instructor] Now we're going to look at adding the base geometry from our crate into our dynamic system. As you can see we've turned the base geometry on here. I'm going to look inside that node and you can see that we have an object merge, which is bringing in our geometry for my master model and then we have two of these blast nodes. So if we middle mass look on the object merge, you can see we have the base and the base proxy, similar to the shell, on the left side here with this blast two node, we have the full res geometry and on the right side here, in the blast three node, we have the lower res proxy geometry. Now for this example we're actually going to do some things differently to show hot to bring in different kinds of geometry. So I'm going to have the blast two selected here to actually have the high res geometry on, while we add it into the dynamic system. So now I hit u to go out of this node, let's go to up to the rigid body tab, click rbd glue object, what type of…
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Contents
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Process overview56s
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(Locked)
Source assets1m 49s
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(Locked)
Create simulation with shell and ground4m 43s
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(Locked)
Create collision geometry for shell8m 17s
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(Locked)
Create collision geometry for ground8m 28s
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(Locked)
Add base into simulation3m 18s
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(Locked)
Create collision geometry for base8m 17s
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(Locked)
Add frame into simulation4m 56s
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(Locked)
Add crates to simulation6m 39s
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(Locked)
Add cans to simulation5m 2s
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(Locked)
Tweak sim and constraint parameters7m 1s
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(Locked)
Modify attributes on shell constraints9m 6s
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(Locked)
Modify attributes on frame constraints4m 37s
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Apply simulation to full-resolution shell4m 26s
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(Locked)
Apply simulation to full-resolution geometry3m 3s
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(Locked)
Run simulation and create flipbook5m 1s
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(Locked)
Combine results and export alembic7m 9s
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