From the course: Houdini 15.5: Dynamics and Simulation

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Add base into simulation

Add base into simulation - Houdini Tutorial

From the course: Houdini 15.5: Dynamics and Simulation

Start my 1-month free trial

Add base into simulation

- [Instructor] Now we're going to look at adding the base geometry from our crate into our dynamic system. As you can see we've turned the base geometry on here. I'm going to look inside that node and you can see that we have an object merge, which is bringing in our geometry for my master model and then we have two of these blast nodes. So if we middle mass look on the object merge, you can see we have the base and the base proxy, similar to the shell, on the left side here with this blast two node, we have the full res geometry and on the right side here, in the blast three node, we have the lower res proxy geometry. Now for this example we're actually going to do some things differently to show hot to bring in different kinds of geometry. So I'm going to have the blast two selected here to actually have the high res geometry on, while we add it into the dynamic system. So now I hit u to go out of this node, let's go to up to the rigid body tab, click rbd glue object, what type of…

Contents