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Adding objects to the simulation

Adding objects to the simulation - Houdini Tutorial

From the course: Houdini Essential Training

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Adding objects to the simulation

- [Instructor] Now we're going to start to add other objects into our scene. So again, we're going to have four different geometry objects that are inside our dynamic simulation. So what I'm going to do here for a second is I'm going to turn off our training room object. And you can that I have this training room collision object, you can see I've made it light yellow in the network editor, so I'm going to turn that on. And basically what this is is this is a proxy object so we can collide with the ground but we don't have to deal with really complex geometry. And this is a really fundamental principle of dealing with dynamics, is that we're very often simulating low resolution approximations of our geometry as stand ins for our high resolution geometry. Especially with something like this where we have this kind of complicated hex-grid floor. We don't need the dynamic simulation to actually be thinking about all that, we've just kind of created this simple representation of that…

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