From the course: Houdini: Advanced Motion Graphics

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Animating vine growth

Animating vine growth - Houdini Tutorial

From the course: Houdini: Advanced Motion Graphics

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Animating vine growth

- In this exercise file, we have our start point where we have built and cached out our wires that are based on our surface, and now what we wanna do is we need to do some preparation work to clean these pieces of geometry up, and then I'm gonna show you how we can actually carve them using animation channels we've created in CHOPs to create vine growth across the surface. So first thing we're gonna do is we're gonna create another For-Each Subnetwork. I'm gonna dive into that, and actually for what we're gonna do here is we're gonna do this based on each primitive end point, and so basically that will do it per wire. And I'm gonna call it wire_prep. Let's go in there. Now we can see we can just, do one wire at a time, and clean it up. What we wanna do is we wanna smooth these out a little bit, and we wanna make the points sort of consistent along the line. There's a lot of big jumps here, and this is due to the way that the initial surface that we created from projecting that tube…

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