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Animation editor

Animation editor - Houdini Tutorial

From the course: Houdini Essential Training

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Animation editor

- [Instructor] Now that we've learned how to set keyframes on parameters in Houdini, next step is to take a look at the Animation Editor, which is where we can look at the keyframes that we've set and we can modify that information. Every animation program has a curve or animation editor of some sort and I'll show you Houdini's which is actually my favorite that I've ever seen in any animation program. So we'll go into our model here, I'm going to select our Transform1 node which has our animation data on it and we'll go to the Animation Editor. You can see that it brings up the Rotate XYZ channels that we had animated by hand. And I can grab each of these over here on the Scoped Parameters field to be able to look at them individually or I can Shift-select to look at parameters together. Okay let's look at the fundamentals of now how we manipulate this information, so let's just look at X, let's look at one at a time. So two of the things we need to do always is be able to move a…

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