From the course: Houdini 15.5: Dynamics and Simulation

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Apply simulation to full-resolution geometry

Apply simulation to full-resolution geometry - Houdini Tutorial

From the course: Houdini 15.5: Dynamics and Simulation

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Apply simulation to full-resolution geometry

- Now that we have the hi-res shell geometry following the motion of the low-res simulated proxy shell geometry we're going to do the same thing where we apply low-res to high-res geometry with our other elements here. So I'm going to go into the frame object and similar to before I'm going to grab my dopimport1 I'm going to copy and paste that over here. Let's pull up our parameters and we are going to change that import style to create points to represent objects. I'm going to grab this setup packed prims object here which an assemble node. I'm going to copy and paste that, wire our blast2 into that. So now we are creating packed fragments for the hi-res geometry. See this is the high-res geo with the cutout shelves. And now I will lay down a transform pieces node. So we're going to wire in the high-res packed geometry into the left and the dopimport2 in the middle and there we go. Transformpieces node will take those points and move our high-res geometry accordingly. Alright let's…

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