From the course: Houdini: Advanced Motion Graphics

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Applying our animation channels to geometry

Applying our animation channels to geometry - Houdini Tutorial

From the course: Houdini: Advanced Motion Graphics

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Applying our animation channels to geometry

- [Voiceover] So here we have all our procedural rotation channels that we've generated. And we're just gonna make one little change to finish this out and to make sure everything's working right. So I'm gonna go to my constant one node here and you can see that under our rx, the value is one. These again, these are our basic template channels we're using to drive all this copy stamping and creating all this variation. If I were change that to zero, basically no activity would happen, it would be zeroed out. And you can see that we left the ry and the rz at zero and so they weren't actually doing anything. So if I change that to one, we'll get the rz channels, and if I change this to one, we'll get the ry channels. So now we'll set these all to one and we'll get all the channels. So then it's super dense now, we can see there's, it's almost crazy to see what's going on, it's just a big brick of curvy collisions. So what this is doing now is this is setting up all our rotations…

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