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Applying procedural animation channels to geometry

Applying procedural animation channels to geometry - Houdini Tutorial

From the course: Learning Houdini

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Applying procedural animation channels to geometry

- So now we've created some very simple procedural animation data, and we need to now apply that data to control something. In this case we're just gonna use it to control the basic movement of a box moving around the screen, just to get the sense of the principle. So, first thing we're gonna do is, we're gonna create an export node, and that allows us to export this data to something else, in this case an object. So I'm gonna right-click on the Output tab of this wave1, go to Export, Export, drop it down here, and turn on the display flag. All right, now we have a node that allows us to export this data. And you can see that in the parameters view here, we have an empty path here for the Node, and this is the node that this data is supposed to get connected to. And the Path is what parameter of that node we want to have this data influence, and by default you can see it says "tx," which is the X translation. So it's kind of built automatically just to help you get some data over…

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