From the course: Houdini Essential Training
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Basic box up modeling - Houdini Tutorial
From the course: Houdini Essential Training
Basic box up modeling
- [Instructor] Now we're just going to take a look at how to do the standard box-up modeling procedure in Houdini, just from its raw initial start points. And this is often a way that you'll start crafting out a more complex model, starting with a simple cube, and then building upon that to build a more complex shape. So we have a little box object here that we've built, and we're going to go inside there, hit the escape key to go into view mode so I can reframe up our scene a little bit better, then go to just headlight lighting to get rid of any of the actual scene lighting, and there we go. Now we're going to start actually just modeling up something very simple, but just showing you some of the fundamental techniques of doing this. So we have a box, and it's a polygon mesh, and we're going to change the scale to three. I'm going to go to my viewport, I'm going to click my select icon, I'm going to make sure we're in primitive select mode here, I'm going to select all the…
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Contents
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Object vs. suface context4m 14s
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(Locked)
Geometry types5m 38s
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Viewing standard attributes3m 12s
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Selection3m 2s
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Grid and snapping2m 26s
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Basic box up modeling4m 3s
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Polysplit and edge loops6m 18s
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Clip and mirror3m 36s
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Polybevel and divide4m 52s
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Curve SOP3m 6s
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UV unwrap3m 31s
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Creating groups6m 31s
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Creating attributes7m 49s
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Copy SOP2m 43s
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Copy SOP with template attributes4m 39s
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Copy SOP with stamping6m 55s
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Packed feometry4m 59s
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Geometry with VDBs4m 1s
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VOP SOP6m 42s
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Subnetworks7m 46s
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Caching geometry5m 19s
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(Locked)
Export Alembic4m 51s
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(Locked)
Import Alembic2m 4s
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