From the course: Houdini Essential Training
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Cache animation data - Houdini Tutorial
From the course: Houdini Essential Training
Cache animation data
- [Instructor] So we've got our scene that we had built before. We just have a bunch of these rings, added some hand animation on them, and then they add some procedural animation rotating them around to different pulses, and I'm going to use this to illustrate how we can write our procedural animation data to a file, and then read that back in to control things. Because often, when we've finished our animation, we know that that's what we want. We don't want to have to have the system be kind of recooking and creating that data all the time. We want that to be fixed and we don't want anything to maybe even mistakenly change. And we can also exchange data with certain other applications. So I'm going to go into our model geometry object here. Let's to into our rotation chop. This is our simple little chop setup. And let's go to our motion effects view. And there we go. Those are the channels we've created. Now let's save this out as a file. So, what we do is just on the out node here,…
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