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Caching geometry

Caching geometry - Houdini Tutorial

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Caching geometry

- [Instructor] Now we're going to take a look at the File Cache SOP. And this is something that we use along the way to cache geometry out to disk. And this this could be for a bunch of different reasons. One could just be to write out models when we're finished with them. But I also often use these along the way of a procedural process to cache certain things that we don't want to cook anymore, maybe things that take a while to actually compute. We can cache out waypoints along the way with our geometry. I'm going to show you how we do this. I'm going to go into our Model node here. We have our subnetworks that we had set up previously of our two objects. And what I'm going to do is, just after this Merge node, I'm going to set up a File Cache node. So I'll go File, and you can see we've got a File Cache. Alright. So I'm going to move over my view ports, we've got some more room here. Then I'm going to bring up the colors, by default now, this is a light yellow. I tend to make these…

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