From the course: Houdini Essential Training
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Copy SOP with stamping - Houdini Tutorial
From the course: Houdini Essential Training
Copy SOP with stamping
- [Instructor] Now we've taken a look at how to do the most basic copy array setup and we've also taken a look at how we can use attributes on the incoming template points to affect changes in our copies. And we can see right now that we have scale and color changes in each of the copies of our object. I've modified sort of the color randomization from the previous video so we just get a nicer more narrow hue shift array of colors rather than just sort of a rainbow freakout. Now I'm going to go into my model object here and we're going to show you the setup for doing copy stamping and this is something we do all the time in Houdini to be able to create a lot of different variation on our incoming objects that are being arrayed. And this involved a few different steps and we'll just take you through them one by one. So first let's go to our copy SOP and let's go under our stamp tab here and you can see there's a number of variables we can make custom. There's a lot of different slots…
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Contents
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Object vs. suface context4m 14s
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(Locked)
Geometry types5m 38s
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(Locked)
Viewing standard attributes3m 12s
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(Locked)
Selection3m 2s
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(Locked)
Grid and snapping2m 26s
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(Locked)
Basic box up modeling4m 3s
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(Locked)
Polysplit and edge loops6m 18s
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(Locked)
Clip and mirror3m 36s
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(Locked)
Polybevel and divide4m 52s
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(Locked)
Curve SOP3m 6s
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(Locked)
UV unwrap3m 31s
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(Locked)
Creating groups6m 31s
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(Locked)
Creating attributes7m 49s
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(Locked)
Copy SOP2m 43s
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(Locked)
Copy SOP with template attributes4m 39s
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(Locked)
Copy SOP with stamping6m 55s
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(Locked)
Packed feometry4m 59s
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(Locked)
Geometry with VDBs4m 1s
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(Locked)
VOP SOP6m 42s
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(Locked)
Subnetworks7m 46s
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(Locked)
Caching geometry5m 19s
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(Locked)
Export Alembic4m 51s
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(Locked)
Import Alembic2m 4s
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