From the course: Houdini Essential Training
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Copy stamp channels - Houdini Tutorial
From the course: Houdini Essential Training
Copy stamp channels
- [Instructor] Now continuing along our journey of exploring how to make procedural animation channels, we've looked at how to use copy stamping to create arrays of geometry that have variation. Now I'm going to show you how we can use copy stamping within the channels context to be able to use the same sort of techniques to create variations of channels. Alright, so let's go in here. I'm going to set this up, teach you this whole process. So I'm going to move this over here. We need a little bit more room. I'm going to go into our ROT CHOP here. So we're going to use a few different nodes. I'm going to get rid of this wave node and what we want to do here is I'm going to first make another noise node. Let's look at that. I'm going to turn off the Out Null and we're going to go to our motion effects view. Let's actually open this back up so you can see this a little bit more. Okay, so what I'm going to do here is first I'm going to change this to totally random noise because the point…
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Contents
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Keyframes3m 22s
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(Locked)
Animation editor3m 16s
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(Locked)
CHOP networks6m 57s
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(Locked)
Expressions in parameters3m 49s
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(Locked)
Noise and filtering7m 3s
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(Locked)
Copy stamp channels8m 9s
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(Locked)
Apply copy stamp channels7m 50s
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(Locked)
Channel SOP3m 23s
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(Locked)
Importing animation into CHOPS4m 23s
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(Locked)
Cache animation data2m 23s
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