From the course: Houdini 15.5: Dynamics and Simulation
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Create collision geometry for ground - Houdini Tutorial
From the course: Houdini 15.5: Dynamics and Simulation
Create collision geometry for ground
- [Narrator] Now we're going to look at how to set up the ground geometry for proper collision representation, 'cause obviously there are very different kinds of geometry, the ground and then the shell that we just set up, and these are good examples of looking at two very different ways to do this process. So if we go into our Scene Sim dynamics dode, we take a look at our ground, I'm going to pull up the parameters here. First, I'll go to the physical tab, I'll change the bounce to zero. Then I'm going to go to my collisions tab, under the RBD solver I'm going to turn off volume-based collisions, because we're not using the RBD solver, we're using the Bullet solver, so we want that, and let's turn on "show guide geometry" and right off the bat you can see the problem we were having before, because this creates a convex hole around our more complex organic shape, which works in some scenarios where we have things that a convex hole works for, but for geometry like this that's not…
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Contents
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Process overview56s
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Source assets1m 49s
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Create simulation with shell and ground4m 43s
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Create collision geometry for shell8m 17s
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Create collision geometry for ground8m 28s
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Add base into simulation3m 18s
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Create collision geometry for base8m 17s
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Add frame into simulation4m 56s
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Add crates to simulation6m 39s
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Add cans to simulation5m 2s
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Tweak sim and constraint parameters7m 1s
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Modify attributes on shell constraints9m 6s
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Modify attributes on frame constraints4m 37s
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Apply simulation to full-resolution shell4m 26s
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Apply simulation to full-resolution geometry3m 3s
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Run simulation and create flipbook5m 1s
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Combine results and export alembic7m 9s
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