From the course: Houdini 15.5: Dynamics and Simulation
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Create collision geometry for shell - Houdini Tutorial
From the course: Houdini 15.5: Dynamics and Simulation
Create collision geometry for shell
- [Teacher] So now I've got our shell and our ground combined together in our scene sim dynamics network, and what we're going to focus on now is improving the quality of the collision representation geometry of our shell. Okay, so let's go into our SCENE_SIM. I'm going to go up to our Shell. Let's zoom into this guy a little bit. The PKG in my parameters. So off the bat, I know that I want the physical parameters just to be different so I'm going to change its density to 5,000 and it's balance to .1. Next I'll go to the Bullet tab. We'll turn off Display Geometry and we'll look at the guide geometry. So, right off the bat, the collision padding is too much, you can see there is quite a lot of space between these that I've made. So I'm going to change that from .02 to .002. Alright, so that better fits the geometry. We still have an issue here, because mainly with these pieces that have concavity to them, if I hit the W key to turn on the wire frame view you can see like with this…
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Contents
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Process overview56s
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Source assets1m 49s
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Create simulation with shell and ground4m 43s
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Create collision geometry for shell8m 17s
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Create collision geometry for ground8m 28s
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Add base into simulation3m 18s
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Create collision geometry for base8m 17s
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Add frame into simulation4m 56s
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Add crates to simulation6m 39s
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Add cans to simulation5m 2s
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Tweak sim and constraint parameters7m 1s
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Modify attributes on shell constraints9m 6s
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Modify attributes on frame constraints4m 37s
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Apply simulation to full-resolution shell4m 26s
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Apply simulation to full-resolution geometry3m 3s
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Run simulation and create flipbook5m 1s
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Combine results and export alembic7m 9s
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