From the course: Houdini 15.5: Dynamics and Simulation
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Create simulation with shell and ground - Houdini Tutorial
From the course: Houdini 15.5: Dynamics and Simulation
Create simulation with shell and ground
- [Instructor] Now we're going to start actually building our dynamic simulation with our objects. And we're going to start just with two of our sets of geometry. We're gong to start here with the shell of our crate, and then we're going to start with the ground object here. And we'll just drop the crate onto the ground, have it break apart, and that'll be our initial beginning. So if we go into our shell object, really straightforward, we're object merging in just that model from our master model. But if we middle mouse click, you see we've got our shell and our shell proxy. We have the same geometry basically, but two levels of detail around it. If I click on the blast2 here on the left, and let's zoom in, you can see that we have the actual production geometry. If I click on this blast3's display flag over here, you can see we have a lower resolution proxy version of the geometry that we've created for you. We're going to be talking a lot about proxy collision geometry…
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Contents
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Process overview56s
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Source assets1m 49s
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Create simulation with shell and ground4m 43s
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Create collision geometry for shell8m 17s
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Create collision geometry for ground8m 28s
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Add base into simulation3m 18s
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Create collision geometry for base8m 17s
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Add frame into simulation4m 56s
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Add crates to simulation6m 39s
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Add cans to simulation5m 2s
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Tweak sim and constraint parameters7m 1s
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Modify attributes on shell constraints9m 6s
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Modify attributes on frame constraints4m 37s
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Apply simulation to full-resolution shell4m 26s
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Apply simulation to full-resolution geometry3m 3s
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Run simulation and create flipbook5m 1s
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Combine results and export alembic7m 9s
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