From the course: Houdini 15.5: Dynamics and Simulation

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Create tentacle geo

Create tentacle geo - Houdini Tutorial

From the course: Houdini 15.5: Dynamics and Simulation

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Create tentacle geo

- [Instructor] So, now we're in our body object, and what we're going to do, we've created our little null here with the out edge at the bottom, and I'm going to go out here to our main object level and I'm going to go into our tentacles geometry object. And you can see there's bunch of stuff in there already. This isn't a modeling class, so we've built a bunch of, sort of, the intermediary modeling steps for you already so we can get right into simulation. So, I'm going to go to the top of my chain here, and I'm going to make an Object Merge node. Pull up my parameters, I'm going to go object one, and let's go into our body. We're going to click on this _outEdge null that we had made, and that's going to bring our edge into our scene. And we're going to pipe that into the facet1. This is just going to make some normals. And what's going on here with all these nodes here is that, let's just go to the bottom of the curl_noise_position node here. So, what that's doing is that's just…

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