From the course: Houdini: Advanced Motion Graphics
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Creating attributes for leaf growth - Houdini Tutorial
From the course: Houdini: Advanced Motion Graphics
Creating attributes for leaf growth
- [Voiceover] So here we have our geometry now that we're growing across our surface. What we're gonna do is we're gonna start to build a system to allow us to have the secondary geomewtry that grows along the vines as they grow up. This is a great system because it's just procedurally driven by the initial animation and once it's all set up, if we wanna change the number of wires, if we wanna change the animation rate or we wanna change even the object that this stuff is growing on, all this stuff can adapt and follow procedurally. So first thing we're gonna do is we're gonna, let's move our Carve node over here, and we're gonna branch off our last node before we did the actual carving, 'cause what we want, we need the actual full, uncarved wires for this, and you'll see as this goes along. We have the Carve attribute buried in here, but we want the full wires. So, first thing we're gonna do is we're gonna make another attribute, and we're gonna call that attribute Umap, and we need…
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Contents
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Overview of process21s
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(Locked)
Creating an initial vine source16m 39s
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Animating vine growth14m 47s
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Creating vine geo19m 9s
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Creating attributes for leaf growth6m 37s
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Creating leaf growth points11m 13s
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Creating leaf geo15m 3s
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Export our asset as an alembic file8m 41s
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