From the course: Houdini Essential Training
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Creating groups - Houdini Tutorial
From the course: Houdini Essential Training
Creating groups
- [Instructor] Now I'm going to introduce to you a very fundamental concept in Houdini, and this is the concept of groups. And groups are used all over the place for all sorts of different purposes. I'm going to show you how we set them up here. So let's go into our model object here, and you can see now I've combined two of our objects from some of our different videos, and they are coming together into this merge node here. So if I middle mouse click on merge1 to get some information, let's see what we've got. Got a certain number of points, and primitives, and polygons, and then other information about this. But right now, basically Houdini looks at this as one geometric object. We've merged it together. Obviously these are two separate objects in space, but it's thinking of all of this as one big thing. So very often, what we have is we're combining data into streams like this, but we want to be able to isolate different groups of points or primitives to be able to then access…
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Contents
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Object vs. suface context4m 14s
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(Locked)
Geometry types5m 38s
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(Locked)
Viewing standard attributes3m 12s
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(Locked)
Selection3m 2s
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(Locked)
Grid and snapping2m 26s
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Basic box up modeling4m 3s
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(Locked)
Polysplit and edge loops6m 18s
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Clip and mirror3m 36s
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(Locked)
Polybevel and divide4m 52s
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(Locked)
Curve SOP3m 6s
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(Locked)
UV unwrap3m 31s
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Creating groups6m 31s
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(Locked)
Creating attributes7m 49s
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Copy SOP2m 43s
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Copy SOP with template attributes4m 39s
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(Locked)
Copy SOP with stamping6m 55s
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Packed feometry4m 59s
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(Locked)
Geometry with VDBs4m 1s
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(Locked)
VOP SOP6m 42s
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Subnetworks7m 46s
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Caching geometry5m 19s
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(Locked)
Export Alembic4m 51s
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(Locked)
Import Alembic2m 4s
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