From the course: Houdini: Advanced Motion Graphics
Unlock the full course today
Join today to access over 22,400 courses taught by industry experts or purchase this course individually.
Creating an initial vine source - Houdini Tutorial
From the course: Houdini: Advanced Motion Graphics
Creating an initial vine source
- [Voiceover] In the example file for this video, we've got some geometry that we're gonna use to grow some vines across and the first thing that we're gonna do is we're gonna create a parametric surface and project that on this geometry to give us our clean, NURBS, or mesh surface, that we can use to creep points across that we're then gonna capture over time to create wires that are gonna be our vines. So what I'm gonna do here is I'm gonna create a tube. I'm gonna hit P to open our Parameters window. I'm gonna make this Mesh and make it 400 rows and 800 columns because I want a lot of resolution. Boom, tons of it, so we can project these on our surface, and have enough res for that. So now I'm gonna turn on my primitive normals. We can see that by pointing outwards, we're gonna need them to point inwards. They need to face the surface that we want to project on. So I'm just gonna do a Reverse Op. Okay, excellent, now our normals are facing in and we can turn that off. Now we need…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.