From the course: Houdini: Advanced Motion Graphics

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Creating an initial vine source

Creating an initial vine source - Houdini Tutorial

From the course: Houdini: Advanced Motion Graphics

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Creating an initial vine source

- [Voiceover] In the example file for this video, we've got some geometry that we're gonna use to grow some vines across and the first thing that we're gonna do is we're gonna create a parametric surface and project that on this geometry to give us our clean, NURBS, or mesh surface, that we can use to creep points across that we're then gonna capture over time to create wires that are gonna be our vines. So what I'm gonna do here is I'm gonna create a tube. I'm gonna hit P to open our Parameters window. I'm gonna make this Mesh and make it 400 rows and 800 columns because I want a lot of resolution. Boom, tons of it, so we can project these on our surface, and have enough res for that. So now I'm gonna turn on my primitive normals. We can see that by pointing outwards, we're gonna need them to point inwards. They need to face the surface that we want to project on. So I'm just gonna do a Reverse Op. Okay, excellent, now our normals are facing in and we can turn that off. Now we need…

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