From the course: Houdini: Advanced Motion Graphics
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Creating leaf geo - Houdini Tutorial
From the course: Houdini: Advanced Motion Graphics
Creating leaf geo
- [Voiceover] All right, so here we have a little simple piece of geometry that we're going to use to copy to all the points that we created in our last video. So, these are our points that are growing up our vines and what we're gonna do here, is we're going to do the good old copy SOP. We're gonna pipe the geometry into the left side, I'll pipe the copy into the leaf points on the right side, and then there we go, OK, so now, obviously, we have a little bit to do to get this working right, so now all those pieces of geometry are copied to those points. First thing we're gonna do is we're gonna scale this down. So maybe do a point one. And now we have our objects along our lines, but we have our orientation wrong, and we need to handle our scaling. So, let's take a look at our points here, and let's see what attributes we have on them. We have our normals from before, from when we transferred this stuff over from our original geometry. So, that's gonna help us in orienting our…
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Contents
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Overview of process21s
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(Locked)
Creating an initial vine source16m 39s
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Animating vine growth14m 47s
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Creating vine geo19m 9s
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Creating attributes for leaf growth6m 37s
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Creating leaf growth points11m 13s
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Creating leaf geo15m 3s
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Export our asset as an alembic file8m 41s
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