From the course: Houdini: Advanced Motion Graphics

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Creating more animation channels from audio

Creating more animation channels from audio - Houdini Tutorial

From the course: Houdini: Advanced Motion Graphics

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Creating more animation channels from audio

- [Voiceover] Now we've made all our rotation channels, and we've applied them and seen them in action. Now we're gonna make another set of channels, and these are the channels that are gonna drive the scaling and then the expansion of our whole object, cause the whole point of this is to show two different things, so this side of it was extracting pulses, so doing more rhythmic types of procedural animation based on music, and for this other example, the other channels we're gonna generate, we're doing more continuous sound. So what we're gonna do is we're gonna bring in another file. Actually I'm just gonna copy these two nodes and paste them over. And where it says PR drum, we are going to click on the file icon, and we're gonna bring in the swell. Okay, so let's hear what we're actually doing here. So I'm gonna click on the little speaker icon of the swell. I'm gonna click on our speaker down here in Houdini. Go to scrub, change it to chop mode, rewind to the beginning, and play…

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