From the course: Houdini: Advanced Motion Graphics
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Creating our wire simulation - Houdini Tutorial
From the course: Houdini: Advanced Motion Graphics
Creating our wire simulation
- [Voiceover] Now that we have our geometry separated out into some different segments and we've applied some procedural animation to our core object in the wires, we're gonna finish up that process and then we're gonna bring the wires into its own geometry object so we can cleanly bring it into a dynamic simulation. So we go into CORE_BUILD_01, I'm gonna dive into this guy, and we're just gonna finish up and clean up this setup to have all the geometry in places where we can easily access it. We're gonna do that by adding some nulls, I'm gonna type null here and connect that to my blast4, let's right click here and you can see that this is the actual real geometry for the tendrils. So I'm just gonna call that _geo 'cause that's the main geometry rule you're gonna be dealing with. That's my nomenclature, doing underscores on nulls just so I can easily find everything. I'm gonna copy and paste that, bring it over here. This is our proxy geometry, so we'll call this proxyGeo. Then go…
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Contents
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Intro to wire dynamics53s
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Geometry prep and procedural animation9m 14s
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Creating our wire simulation16m 59s
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Adding collision geo to our simulation6m 57s
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Simulation caching and wire deforming17m 51s
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Revising and iterating our simulation3m 22s
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Exporting alembic files of our results7m 32s
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Flipbooking our animation2m 14s
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Importing our alembic file into Maya3m 11s
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Importing our alembic file into CINEMA 4D1m 44s
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