From the course: Houdini: Advanced Motion Graphics

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Creating our wire simulation

Creating our wire simulation - Houdini Tutorial

From the course: Houdini: Advanced Motion Graphics

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Creating our wire simulation

- [Voiceover] Now that we have our geometry separated out into some different segments and we've applied some procedural animation to our core object in the wires, we're gonna finish up that process and then we're gonna bring the wires into its own geometry object so we can cleanly bring it into a dynamic simulation. So we go into CORE_BUILD_01, I'm gonna dive into this guy, and we're just gonna finish up and clean up this setup to have all the geometry in places where we can easily access it. We're gonna do that by adding some nulls, I'm gonna type null here and connect that to my blast4, let's right click here and you can see that this is the actual real geometry for the tendrils. So I'm just gonna call that _geo 'cause that's the main geometry rule you're gonna be dealing with. That's my nomenclature, doing underscores on nulls just so I can easily find everything. I'm gonna copy and paste that, bring it over here. This is our proxy geometry, so we'll call this proxyGeo. Then go…

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