From the course: Houdini: Advanced Motion Graphics
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Creating vine geo - Houdini Tutorial
From the course: Houdini: Advanced Motion Graphics
Creating vine geo
- [Voiceover] Now we're gonna take a look at taking this animated carved line geometry and turning it into real polygons that we can then move down the line as we finish up our asset. One thing we're gonna do first is we're gonna make a little teak here to our system that we've built so far. So let's look at our attribute transfer one note here where we transferred the normals over. And then let's template the move points by N bot that we made. And we can see, you know we were creating a node that was pushing these lines out a little bit randomly based on the normal direction that we transferred over. And we can see that there's still some bumpiness and inconsistency here and this should be consistent across the course of this line per line. And I'm gonna show you why this happened and what we're gonna do to modify our system so we get a nice, clean offset. We're gonna go into the wire prep node that we built. And this was the node, as you remember, that we used to take the lines that…
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