From the course: Houdini Essential Training
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Emitting particles from objects - Houdini Tutorial
From the course: Houdini Essential Training
Emitting particles from objects
- [Instructor] Alright so now we've created a velocity attribute on our geometry. Let's just double check that. I'll go to my view port, hit the D key. Go to my Visualizers tab, turn on velocity. And okay, cool, we see our vectors, everything's working right. Turn that off and close this window. Alright so now we want to create a particle emitter. So I am going to grab my rings. Let's make sure we have this selected in our network editor, and I'm going to go to Source Particle Emitter up here in my Particles tab, so the default third tab over, third icon over, and there we go. Okay and just like everything in dynamics lab, when we click on the shelf tool we get all these nodes that get automatically made so we're going to go up a level and let's see what happened here. Okay so we've got a source particles node that got generated. I'm going to drag this down here and we have an AutoDop network that got made. I'm going to drag that down here. And now in the view port this looks kind of…
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Creating velocity attribute on objects4m 4s
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Emitting particles from objects4m 33s
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Emitting particles from attributes6m 15s
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Refining particle simulation3m 43s
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Caching particles3m 55s
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Post-simulation color modification8m 48s
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Rendering particles5m 11s
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