From the course: Houdini Essential Training
Exercise files - Houdini Tutorial
From the course: Houdini Essential Training
Exercise files
- [Instructor] If you're following along with the exercise files, we recommend you download them, unzip them, and just put them on the desktop like we have them here. So I'm going to open up the exercise-files folder and show you what we've got. We've got folders for each chapter; I'm going to open up the first one, for example, and you can see we've got all of our Houdini files, we've got start and end states for most of them, some of them just have start dates because we're just showing things and there is no content created, and then you also see often there's a geo folder which might have some geometry in it, and then there's a texture folder which has a bunch of textures in it, and possibly some subfolders in these, depending on where we're at. As we move forward, you all might also see some folders called render that have files that we have rendered out from Houdini. So, this is it. We just have a bunch of different folders with Houdini projects and their associated geometry and texture files prepared for you.
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
-
Exercise File: Subscribe to access.
Ex_Files_Houdini_EssT_Pt2.zip -
Exercise File: Subscribe to access.
Ex_Files_Houdini_EssT_Pt1.zip
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Contents
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Navigation1m 36s
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Viewport and display modes3m 10s
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Panes3m 2s
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Desktops2m 45s
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Preferences2m 57s
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Display options and visualizers3m 7s
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Global animation options2m 7s
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Nomenclature3m 30s
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Network view7m 54s
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Node flags6m 36s
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Geometry spreadsheet2m 51s
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Tree view1m 55s
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Shelf Tools2m 56s
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Object vs. suface context4m 14s
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Geometry types5m 38s
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Viewing standard attributes3m 12s
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Selection3m 2s
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Grid and snapping2m 26s
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Basic box up modeling4m 3s
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Polysplit and edge loops6m 18s
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Clip and mirror3m 36s
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Polybevel and divide4m 52s
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Curve SOP3m 6s
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UV unwrap3m 31s
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Creating groups6m 31s
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Creating attributes7m 49s
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Copy SOP2m 43s
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Copy SOP with template attributes4m 39s
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Copy SOP with stamping6m 55s
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Packed feometry4m 59s
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Geometry with VDBs4m 1s
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VOP SOP6m 42s
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Subnetworks7m 46s
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Caching geometry5m 19s
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Export Alembic4m 51s
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Import Alembic2m 4s
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Keyframes3m 22s
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Animation editor3m 16s
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CHOP networks6m 57s
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Expressions in parameters3m 49s
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Noise and filtering7m 3s
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Copy stamp channels8m 9s
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Apply copy stamp channels7m 50s
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Channel SOP3m 23s
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Importing animation into CHOPS4m 23s
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Cache animation data2m 23s
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Cameras7m 2s
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Flipbooks3m 43s
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Mplay2m 43s
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IPR rendering5m 5s
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Basic mantra settings5m 58s
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Mantra quality settings12m 1s
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Render passes, AOV4m 44s
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Open GL ROP2m 57s
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Geometry ROP1m 49s
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FBX ROP1m 55s
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Alembic ROP2m 26s
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Rigid body dynamics setup4m 49s
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Adding objects to the simulation3m 21s
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Changing dynamic object types2m 46s
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Collision geometry fundamentals5m 49s
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Refining dynamics network8m
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RBD active node4m 57s
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Caching simulation results5m 46s
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Applying lo-res sim to hi-res geometry9m 43s
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Wire simulation setup7m 54s
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Refining wire simulation6m 42s
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Deforming geometry with wires6m 34s
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Creating velocity attribute on objects4m 4s
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Emitting particles from objects4m 33s
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Emitting particles from attributes6m 15s
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Refining particle simulation3m 43s
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Caching particles3m 55s
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Post-simulation color modification8m 48s
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Rendering particles5m 11s
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