From the course: Houdini 15.5: Dynamics and Simulation
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Exploring collision geometry types - Houdini Tutorial
From the course: Houdini 15.5: Dynamics and Simulation
Exploring collision geometry types
- [Instructor] An important fundamental when we're building dynamic systems that involve collision is setting up collision geometry that's going to work properly and efficiently for our scenes. So here we have an incredibly simple thing, we just have a box. And we're going to go into our box sim one dynamics network, and you can see that we have a ground plan here, and our box is now blue, so I select my box one, open up its parameters, you can see that its guide geometry is turned on. And this is the geometry that Bullet sees internally when it runs its simulation. And it's important because often we have really complicated geometry, and we want to send simplified representations of that geometry into the bullet solver, so it's fast and efficient. Okay, this is the simplest case example. So now we're going to move on down the line here, and I'm going to look at my box two. Let me open this back up. And this shows a slightly different scenario, because now our box has this cut out in…
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