From the course: Houdini: Advanced Motion Graphics

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Export our asset as an alembic file

Export our asset as an alembic file - Houdini Tutorial

From the course: Houdini: Advanced Motion Graphics

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Export our asset as an alembic file

- [Voiceover] Now we've built all of our geometry and we've built all of our animation the way we want it to work and it's time just to clean up the detail objects so that they merge in cleanly with the vines and the underlying structure, and we'll export this whole thing as an alembic file. Alright, so I'm gonna look at this null here. I'm gonna middle mouse click and let's see what we've got. We've got some point groups, the detail, and the detail light, which came from the initial geometry, that's good, and then we just need to clean up our attributes here and get rid of PNT and PNT2 and this veramap, and we wanna move our color data over to vertexes and we'll create some UVs. Alright, so really simple, first thing we'll do an attribute delete, again point attributes. We'll get rid of PNT and PNT2, vertex attributes, we'll keep the normals, primitive there's nothing. Detail we'll get rid of this veramap. Okay, and so now we will just do an attribute promote to move our color data…

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