From the course: Houdini Engine for Cinema 4D and Maya
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Exporting a Houdini digital asset
From the course: Houdini Engine for Cinema 4D and Maya
Exporting a Houdini digital asset
- Now that we have our Houdini network packaged up into a subnet, and our parameters the way we want them to be, I'm going to show you now how to export this as an HDA, or a Houdini Digital Asset. This is a really simple process. So what we're going to do-- so I'm going to right-click on my subnet, and I have a menu that comes up, and I"m going to choose Create Digital Asset. Okay, and now we have a Create New Digital Asset from Node window that comes up and we have a few different options. We'll leave the operator label and operator name as they are, obviously you can customize this to whatever you want, but the important field we're concerned with is the Save To Library field. By default, Houdini wants to put this in a traditional place where, just for historic reasons (mumbles) we want to do is we want to put this in a custom place, name it the way we want in our own directory. So I'm going to click on this file tab, go to the desktop, go to our Exercise Files folder, go into…
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