From the course: Houdini Essential Training
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FBX ROP
- [Instructor] In the output context of Houdini we can also write out fbx files of our whole scene or elements of our scene, so I'm going to go to my output context here, I'm going to type Tab and type fbx and you see we get a filmboxfbx. Alright, so you see now we have similar to our geometry output node, we have a few different settings here, we can write out an fbx file. What I'm going to do is I'm just going to call this objects because we're just going to write out the center two objects in our scene just as an fbx file. And I'm going to change the Output File to HIP/go/$os /$os.fbx, so this will create a folder called Objects, we've already created it before but it would create it again if it wasn't there, and now it will make an FBX file in that folder prefixed with the name Objects. So now we can choose what we're actually exporting, so I can say okay, I just want to output the Objects. There's some more complex ways, we can select multiple objects and bundles of objects and…
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Cameras7m 2s
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Flipbooks3m 43s
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Mplay2m 43s
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IPR rendering5m 5s
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Basic mantra settings5m 58s
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Mantra quality settings12m 1s
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Render passes, AOV4m 44s
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Open GL ROP2m 57s
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Geometry ROP1m 49s
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FBX ROP1m 55s
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Alembic ROP2m 26s
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