From the course: Houdini: Advanced Motion Graphics

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Finalizing our scene

Finalizing our scene - Houdini Tutorial

From the course: Houdini: Advanced Motion Graphics

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Finalizing our scene

- [Voiceover] So we've created all of our procedural animation channels, and now we're gonna jump back into SOPland, let's go to our Scene view, and let's click U on our network editor to get back over here. Now we're gonna finish bringing in our procedural animation data into our scene. We've already done the rotations, seen that work, and so now we're gonna add in the scaling to our copy SOP before where we added in the rotation channels. I'm actually just going to bypass our proxy cache right now too, so we aren't seeing the results of what we did previously. All right, so I'm gonna click on Copy, hit the P key, open up my parameter window here, and you can see that I've set up a scale variable and we have linked that scale variable to the scale transform node here, it's linking back via copy stamping expression, so we're really just going to grab the expression we had in one of the rotation channels, I'm gonna copy it, I'm gonna paste it here, and instead of RZ, everything else is…

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