From the course: Houdini: Advanced Motion Graphics
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Flipbooking our animation - Houdini Tutorial
From the course: Houdini: Advanced Motion Graphics
Flipbooking our animation
- [Voiceover] So here we've got our animated asset and now we're going to make a flipbook of it in context in an environment with a camera move that's already been provided for you. So I'm going to turn on the structure 01 node here, and let's zoom around, we can see that we have this corridor and then sort of central chamber here for this guy. And then I'm going to switch my camera view to Cam 1, let's rewind to the beginning and scroll through a bit, and you can see that we've got a camera move and we've got a context here for this, and so now this is coming together just from a crazy little asset into an actual shot. So what we're going to do, is we're going to click this icon here to maximize the pane and we are going to right-click on our Flipbook icon, Flipbook with new settings, and we will change its size from 1928, we'll do 1280 by 534, we're doing basically a 24 to 1 more film ratio than our normal HD frame here. Let's do output, we're going to output it to our Flipbook…
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Contents
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Intro to wire dynamics53s
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Geometry prep and procedural animation9m 14s
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Creating our wire simulation16m 59s
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Adding collision geo to our simulation6m 57s
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Simulation caching and wire deforming17m 51s
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Revising and iterating our simulation3m 22s
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Exporting alembic files of our results7m 32s
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Flipbooking our animation2m 14s
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Importing our alembic file into Maya3m 11s
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Importing our alembic file into CINEMA 4D1m 44s
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