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Geometry ROP

Geometry ROP - Houdini Tutorial

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Geometry ROP

- [Instructor] The output context in Houdini can also be used to render out geometry along with imagery. So now we'll take a look at the Houdini geometry render nodes, so I'm going to to my output context, I'm going to type tab G E O and we see we have a geometry node here. I'm going to press P to bring up its parameters. In our previous videos in this course we've looked at the file cache node, which is a way we can do this within the SOPs context but now you can see we can also have nodes set up in the output context to render out geometry. And so what we could do here for example is we can have a path to SOPs, so let's say just our two objects in the center of this scene, let's say okay. I want to grab those objects and I want to write them out as a bgeo file from here. So what I could do, just like we've been doing it here, I'm going to call these OBJECTS, right, and so I'm going to set my output file path. It's going to be HIP geo, I'm going to make this $OS/$OS.bgeo.sc So this…

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