From the course: Houdini: Advanced Motion Graphics
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Geometry prep and procedural animation - Houdini Tutorial
From the course: Houdini: Advanced Motion Graphics
Geometry prep and procedural animation
- [Voiceover] In our 01_02_Start file, you'll see we have some nodes already set up for you with some geometry in place so we can start diving in to look at wire dynamics with the provided model. When you go to my CORE_BUILD_01 node, click on and hit the I-key to dive into there, and you can see we've got a few things going on here. I have the subnet here, this CORE_MODEL_BUILD_01, which has all the actual building of the model inside if you want to go and see how that was put together, but for the purpose of this course, we aren't worried about all the nitty-gritty of how to build everything from the core components, so I've already baked that out as bgeo for you. So we've got our file here, and if we middle mouse click, we can see that there's a lot of different groups, there's a bunch of different attributes on different pieces of geometry, so there's a lot already set up in here. What we want to do is we want to break this apart into four different component parts, and these are…
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Contents
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Intro to wire dynamics53s
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Geometry prep and procedural animation9m 14s
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Creating our wire simulation16m 59s
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Adding collision geo to our simulation6m 57s
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Simulation caching and wire deforming17m 51s
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Revising and iterating our simulation3m 22s
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Exporting alembic files of our results7m 32s
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Flipbooking our animation2m 14s
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Importing our alembic file into Maya3m 11s
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Importing our alembic file into CINEMA 4D1m 44s
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