From the course: Houdini Essential Training
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Geometry types - Houdini Tutorial
From the course: Houdini Essential Training
Geometry types
- [Instructor] Now we're going to look at an overview of the different types of geometry available in Houdini and this isn't the different shapes, but it's actually the different type of geometry that the shape is made of. So what we're going to do is, I'm going to lay down a sphere in our scene. So I got a sphere in the center here, make the Translate zero, the y negative one, and the z zero, scale this up to six to make it bigger. So here we go, we have a sphere. I'm going to click the cursor here to get rid of that manipulator and there we go. Rotate it a little bit so we can see its pole, make it 45 degrees on the x. Line this up with our other objects and hit the I key to go inside and here we go, and here we have our sphere. And the point of this video is really to look at this Primitive Type drop down menu. You can see that we have quite a number of things. Let's go through them. First we have Primitive and this is a sort of a basic default internal shape and we have these for…
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Contents
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Object vs. suface context4m 14s
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Geometry types5m 38s
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Viewing standard attributes3m 12s
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Selection3m 2s
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Grid and snapping2m 26s
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Basic box up modeling4m 3s
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Polysplit and edge loops6m 18s
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Clip and mirror3m 36s
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Polybevel and divide4m 52s
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Curve SOP3m 6s
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UV unwrap3m 31s
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Creating groups6m 31s
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Creating attributes7m 49s
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Copy SOP2m 43s
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Copy SOP with template attributes4m 39s
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Copy SOP with stamping6m 55s
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Packed feometry4m 59s
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Geometry with VDBs4m 1s
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VOP SOP6m 42s
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Subnetworks7m 46s
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Caching geometry5m 19s
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Export Alembic4m 51s
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Import Alembic2m 4s
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