From the course: Houdini: Advanced Motion Graphics

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Importing audio files into CHOPS

Importing audio files into CHOPS - Houdini Tutorial

From the course: Houdini: Advanced Motion Graphics

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Importing audio files into CHOPS

- [Voiceover] In this example, we have our AUDIO_CUBE_01 geometry object and so let's dive into that. Gotta move my view port over here so we have more room for our network editor and you can see that we have our whole soft network structure built for how this is gonna operate here. The point of this chapter is to illustrate how we generate procedural animation channels from audio information and then apply that to this. So I'm going to go to the top of my tree here and I'm gonna make a new chop network. I'm gonna do tabs, CHO, chop network. I'm gonna call this animateCHOP. Cool, so this is where we are gonna bring in audio files and create animation data. So let's hit tab, file to bring an audio file, hit P to get the parameter window, let's go to our project folder, we have an audio folder which we have a bunch of different stems and a mix of our audio, little snippet we're using. Gonna select the drums file and we're going to highlight that and go to our motion effects view and hit…

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