From the course: Houdini: Advanced Motion Graphics
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Importing our alembic file into CINEMA 4D - Houdini Tutorial
From the course: Houdini: Advanced Motion Graphics
Importing our alembic file into CINEMA 4D
- [Voiceover] Now we're going to take a look at importing our Alembic geometry into Cinema 4D just so we can check the results of what we did in Houdini and so I can show you how easy it is to get those results into here. So go File, Merge, and then we will go to Exercise Files, Chapter 1, ABC, CORE_01.abc. Let's open that up. Framerate is 24, scale one meter. Okay, bring that in, and then voila, here we go. I'm going to change my timeline to the 600 frames we've got. Stretch this out. Let's go to frame 300. Let's drop the needle in the middle. I'm going to change our display to Constant Shading Lines. And there we go. You can see we've got our Alembic file brought into here. Looks pretty cool with all these lines. One thing to note is that Cinema 4D does not support vertex colors, so the vertex color information will not come over as it will in Mayan and some other applications, but no big deal. That was basically for preview visualization purposes anyway, and if we go to objects…
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Contents
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Intro to wire dynamics53s
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Geometry prep and procedural animation9m 14s
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Creating our wire simulation16m 59s
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Adding collision geo to our simulation6m 57s
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Simulation caching and wire deforming17m 51s
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Revising and iterating our simulation3m 22s
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Exporting alembic files of our results7m 32s
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Flipbooking our animation2m 14s
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Importing our alembic file into Maya3m 11s
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Importing our alembic file into CINEMA 4D1m 44s
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