From the course: Houdini: Advanced Motion Graphics

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Intro to wire dynamics

Intro to wire dynamics - Houdini Tutorial

From the course: Houdini: Advanced Motion Graphics

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Intro to wire dynamics

- [Voiceover] In this chapter, we're going to take a look at using Houdini's Wire Dynamics Systems to deform geometry. The Wire Dynamics part of Houdini's Dynamics Engine really allows for some great to take anything that is made up of a bunch of thin strands and do some procedural and dynamic-based animation on it. So this is a model we've designed to show off this features. We have a little tech satellite little object guy here with a bunch of mechanical strands that come off the end of it. So I'm going to go over here, and we're going to take a look at what's going to be the final result of our project. We're going to make a dynamic system using just thin wire that represent the geometry run a simulation really quickly and efficiently, and then use the result of that simulation to effect and deform the polygonal geometry and get an effect similar to what you see here.

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