From the course: Houdini 15.5: Dynamics and Simulation

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Modify attributes on shell constraints

Modify attributes on shell constraints - Houdini Tutorial

From the course: Houdini 15.5: Dynamics and Simulation

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Modify attributes on shell constraints

- [Narrator] So we have set up everything in our simulation, and we've taken a look at how to change some of the variables on the constraint networks for some of the different objects, and now we're going to dive a little bit deeper and look at how to create some gradients of attributes on those constraint networks. So obviously when we set up our simulations originally, Houdini created a bunch of nodes for us, and we've been looking at different groups of those, section by section, as they've become relevant, and now it's time to look at the constraint network nodes that Houdini has set up. This little tree down here that we have sort of ignored so far, if we put the display flag on the constraints null here, you can see that we have this sort of wire frame sort of version of our object. And what this is, is this is the constraint network that is attaching all of our different objects together. And the stronger we make this constraint network, the more force will be needed to break…

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