From the course: Houdini Essential Training

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Next steps - Houdini Tutorial

From the course: Houdini Essential Training

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- [Instructor] We've covered a lot of ground in this course all the way from the basic fundamentals of how to use Houdini through modeling and shading and lighting, all the way through to dynamic simulations with smoke and particles and rigid bodies. I hope this has provided a good foundation to get your head wrapped around the paradigm and workflow of working in Houdini. This is my favorite 3D application. I really encourage you to continue your exploration. I think procedural workflows are incredibly smart and incredibly efficient and allow for really special content creation, and also makes building things in 3D quite a lot more fun because it allows for us to play with things in really unique ways. To continue your Houdini education, I recommend a few other courses in the library that I have. I've got a course called Houdini Dynamics and Simulation which will introduce some more advanced simulation concepts. I've got a course called Houdini Particles which will take you through…

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