From the course: Houdini Engine for Cinema 4D and Maya

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Overview of the particle HDA in CINEMA 4D

Overview of the particle HDA in CINEMA 4D

From the course: Houdini Engine for Cinema 4D and Maya

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Overview of the particle HDA in CINEMA 4D

- In our next movie, we're going to look at an example on Cinema 4D where we have an HDA that involves a particle system created in Houdini. I want to go over a few little things about that before we dive into there. I've created a simple subnet here called Particles 01. If we play it back, you can see we have a bunch of particles emitting off this tube in the center with just a few little forces acting on them. Very, very simple. But, the key point here is to illustrate one thing, is that here, we have an emitter of geometry in Houdini that's created in Houdini, and that'll come over when we export the HDA and bring it into Cinema 4D, but we also want to be able to input geometry from Cinema 4D into this system, so that we can have sort of an interactive loop of geometry in Cinema 4D that drives emission of particles in the Houdini Engine. Otherwise, it would just be a one way street, and we want to be able to have this interoperability. If we go inside the Particles 01 subnet, we…

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