From the course: Houdini: Advanced Motion Graphics
Overview of process - Houdini Tutorial
From the course: Houdini: Advanced Motion Graphics
Overview of process
- [Voiceover] In this chapter, we're gonna build a procedural system that allows us to grow vines on arbitrary surfaces, and there's a lot of interesting SOP tricks that we're gonna be using to be able to do this really efficiently, and we'll build a great system that's reusable and will allow you to grow vines on anything you want along with these little detail objects that can be leaves or little extra geometric details or anything you want.
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
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Overview of process21s
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(Locked)
Creating an initial vine source16m 39s
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(Locked)
Animating vine growth14m 47s
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(Locked)
Creating vine geo19m 9s
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(Locked)
Creating attributes for leaf growth6m 37s
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(Locked)
Creating leaf growth points11m 13s
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(Locked)
Creating leaf geo15m 3s
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(Locked)
Export our asset as an alembic file8m 41s
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