From the course: Houdini Essential Training
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Packed feometry - Houdini Tutorial
From the course: Houdini Essential Training
Packed feometry
- [Instructor] Now that we're creating arrays of objects it's important to start talking about packed geometry. And packed geometry is a really fantastic feature of Houdini that allows for a lot of really great efficiency when we're creating multiple copies of objects. And you'll see it used all over the place for different things. This is a pretty extensive topic and there's a lot of nuance and detail and as you start creating more complex scenes and assets there's a lot more subtlety that you need to be aware of but right now, just since we're in the basic world, we're just going to teach you the fundamentals of what packed geometry is and how it can be advantageous for us. So I'm going to go into my model object here. I'm just going to go under my normal1 node here on the left. I'm going to home my view, turn on my grid just so we have our one simple little object here. I'll turn on headlight view too. Actually let's go back to normal lighting. Alright, so what I'm going to do…
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Contents
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Object vs. suface context4m 14s
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(Locked)
Geometry types5m 38s
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(Locked)
Viewing standard attributes3m 12s
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(Locked)
Selection3m 2s
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(Locked)
Grid and snapping2m 26s
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(Locked)
Basic box up modeling4m 3s
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(Locked)
Polysplit and edge loops6m 18s
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(Locked)
Clip and mirror3m 36s
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(Locked)
Polybevel and divide4m 52s
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(Locked)
Curve SOP3m 6s
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(Locked)
UV unwrap3m 31s
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(Locked)
Creating groups6m 31s
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(Locked)
Creating attributes7m 49s
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(Locked)
Copy SOP2m 43s
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(Locked)
Copy SOP with template attributes4m 39s
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(Locked)
Copy SOP with stamping6m 55s
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(Locked)
Packed feometry4m 59s
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(Locked)
Geometry with VDBs4m 1s
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(Locked)
VOP SOP6m 42s
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(Locked)
Subnetworks7m 46s
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(Locked)
Caching geometry5m 19s
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(Locked)
Export Alembic4m 51s
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(Locked)
Import Alembic2m 4s
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