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Packed feometry

Packed feometry - Houdini Tutorial

From the course: Houdini Essential Training

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Packed feometry

- [Instructor] Now that we're creating arrays of objects it's important to start talking about packed geometry. And packed geometry is a really fantastic feature of Houdini that allows for a lot of really great efficiency when we're creating multiple copies of objects. And you'll see it used all over the place for different things. This is a pretty extensive topic and there's a lot of nuance and detail and as you start creating more complex scenes and assets there's a lot more subtlety that you need to be aware of but right now, just since we're in the basic world, we're just going to teach you the fundamentals of what packed geometry is and how it can be advantageous for us. So I'm going to go into my model object here. I'm just going to go under my normal1 node here on the left. I'm going to home my view, turn on my grid just so we have our one simple little object here. I'll turn on headlight view too. Actually let's go back to normal lighting. Alright, so what I'm going to do…

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