From the course: Houdini Engine for Cinema 4D and Maya

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Procedural building generator HDA and CINEMA 4D

Procedural building generator HDA and CINEMA 4D

From the course: Houdini Engine for Cinema 4D and Maya

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Procedural building generator HDA and CINEMA 4D

- Now we'll take a look at a more fleshed-out procedural geometry generator HDA within CINEMA 4D. So we are going to go to our Pipeline menu, under Houdini Engine, we'll choose Load Asset, and we'll click on building_01.hda and bring that in. So now you can see we have a little representation of a building here, and this isn't massively complicated, but it's obviously a little bit more elaborate than our grid of spheres, and it starts to allude to how these systems can be incredibly useful in production. So, we'll click on our building_01 object up here, and we'll go under our Asset tab, and we'll look at the parameters we have available on this asset. Now, I'm going to zoom out a little bit more, so we have got a little bit more room. And, we have a Floors parameter, so you can see I can drag this up and down, and get more floors of this building, or less floors of this building. And I have got a Scale parameter, that I can use to make this larger. Let's type a bigger number, like…

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