From the course: Houdini Engine for Cinema 4D and Maya
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Procedural building generator HDA in Maya
From the course: Houdini Engine for Cinema 4D and Maya
Procedural building generator HDA in Maya
- Now that we've looked at bringing out little sphere grid HDA into Maya, we're going to bring in another geometric example that I've prebuilt for you just so we can see something else that's maybe a little bit more closer to a real world example. We'll go up to the Houdini Engine menu and choose Load Asset and this time we're going to load in the building_01.hda Alright, now we can see we've got a little representation of a basic building in the middle of our scene. I'm going to turn on wireframe views so we can see this a little bit better. Aright, we have a few different options here. We've got a Floor slider. Let's zoom out so we can see this a little bit better. You can change the amount of floors the building has and we can change the scale on the x and the z to change the size of the building. I can make this smaller. I can make this larger and you can see as we adjust these numbers, the windows get added or subtracted based on the wall size so this a great way to be able to…
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Contents
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Overview of the Houdini Engine in Maya54s
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Loading a Houdini Engine and adjusting the parameters of the Houdini digital asset into Maya2m 42s
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Procedural building generator HDA in Maya3m 35s
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Overview of the particle HDA in Maya4m 6s
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Particle system HDA in Maya5m 2s
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Volumetric fluid system HDA in Maya8m 45s
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